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Firefighter(New character idea)

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The Landlord
Post time 2019-2-1 04:01:04 | Show the author posts only Reply Awards |Descending |Read mode
Edited by TigerxTiger at 2019-2-1 04:05

Hello, everyone. Today new character idea is survivor named "Firefighter".

"Firefighter" is young man who become firefighter because of his father. His father is beloved and honored from citizen and also one of most brave firefighter. Even his father died in charge in factory fire incident, he still need to be firefighter.

He has 4 skills.

Firstly, "Firefighting". He has Fire Extinguisher as item. When he rescue teammate, rescued countdown time will decrease(Fire Extinguisher can decrease countdown gauge max at 100% for normal countdown time. For example, if he rescue teammate that countdown gauge is 60%, Fire Extinguisher gauge will decrease by 60% automatically. After that, if rescued teammate is placed on rocket chair or wrapped by Cocoon death again, his/her countdown time will start at 0 again.).

Secondly, "Brave". He is expert in helping others. So, he will rescue teammate 20% faster and scope of successful in healing calibration is increased by 20%.

Thirdly, "Unwise". He is a foolish guy but he already pass training. So, his decoding speed is decreased by 10%.

Fourthly, "Rescue". He is specialist in finding way to go inside and outside building to help others. So, his exit gate opening speed and dungeon opening speed in 8v2 mode is increased by 50% but will decrease 50% per teammate in incapacitate state, tie with balloon, place on rocket chair or wrap by Cocoon death. Moreover, he will see dungeon aura when it emerge in short time(Same as exit gate aura that show when complete 5 cipher machines or 7 cipher machines in 8v2 mode.).

Thank you.
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The Sofa
Post time 2019-2-1 05:00:44 From the mobile phone | Show the author posts only
Completely absurde idea just for his ability.
You should know the gauge of survivor = cipher decoded.

You just need to wait his gauge reach to 95% and you save him.
Countdown time is reset , as hunter what you can do against survivor ?
The last cipher is primed , 2 of them come and got  tide turner and borrowed time talent.
Your terror shock is so useless even with detention.

Nevermind in low rank, but in tier 5-6 where you can find smart and experienced people, firefighter will just bully hunter.

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As for how to handle his item, I already think about that point. You can just choose Teleport and chase another survivor after you tie the first one(Most of Tier 6 hunter that I watch is done like thi  Details Reply Post time 4 day(s) ago
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The Bench
 Author| Post time 4 day(s) ago | Show the author posts only
PangCn replied at 2019-2-1 05:00
Completely absurde idea just for his ability.
You should know the gauge of survivor = cipher decode ...

As for how to handle his item, I already think about that point. You can just choose Teleport and chase another survivor after you tie the first one(Most of Tier 6 hunter that I watch is done like this and it give a good result.). If he decide to not using item, other will come and losing some amount of time to decode especially if he is nearest one. And if possible, you can just set "Firefighter" as main target like "The Mind's Eye" or "Mechanic". So, survivor will not gain advantage from his item.

Yes, it still difficult to handle his headache item but is "Priestess" item not bully hunter? In Moonlit River Park or White Sand Street Asylum map, if "Priestess" is the first one that you found. "Priestess" can buy time 30s more longer than other survivor that have no item that using in kiting by using item just 1 time. And it can be more longer if she is using item again.

Yes, you can just chase other survivor. but what if they all are "Priestess"? And you are high ranking hunter, you can just ban him.

Yes, it will give chance to survivor side to select other high grade character like "The Mind's Eye", "Mechanic", "Seer", "Perfumer". But is it different from normal match? Before you climb to Legendary match, you will have many chances to face with invincible team that using communicate application. You can just practice to handle it.

But thank you for your comment and I will think how to make it better.
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The Floor
Post time 4 day(s) ago From the mobile phone | Show the author posts only
If tier 6 hunter prefers to chase another survivor after he ties the first one it mean he catches the wrong target as forward, mercenary, coordinator.
Then they teleport to find another real weak survivor and in same time he forces one of the survivors to go to save their teammate and waste one tide turner.
It’s not possible for a high tier hunter to let someone save mind eyes or mechanic freely.

When you see 4 priestess just don’t panic, choose the right hunter as ripper , smiley or hell ember.
A priestess has 1 portal when game start. So just force her to use her portal rapidly.
Focus on 1 priestess, send her to the manor.
You can contest my idea but priestess decodes very  slowly therefore I don’t care about the others priestess.

If this character releases , everybody must ban him in ranked game.

This character is too OP.
Forward + coordinator + him + mechanic = free win for survivor, I’m serious.
If you are hunter , you choose to chase who ???
Mechanic or firefighter??? How many ciphers you will lose if you chase firefighter??
If you chase mechanic , can you send her to the manor?? Don’t forget she can decode with her doll.

Just answer to my questions. How can you win against forward + coordinator + firefighter +  mechanic as hunter ?

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 Author| Post time Yesterday 21:39 | Show the author posts only
Edited by TigerxTiger at 2019-2-20 21:54

Haha. You are funny. Why do I need to panic when facing 4 of priestess? I'm mostly win again 3 or 4 of priestess in White sand street asylum and Moonlit river park map only 3 game that I lose. But What I want to said is they are no need to have a good skill in kiting and fast decoding speed at all. It was basic to focus on 1 survivor. So, no need to remind me.

Let me explain. In White sand street asylum map. When he are chasing any priestess, her just need to open portal that make you need to roundabout furthest at that area. Some area will make you need 20s for roundabout and more longer if she flee in opposite site. If you are lucky, she will flee toward you and you get 1st hit. So, her speed is boost while you're in recovering. Distant is increased again and need 10s to get close enough. She just hide behind pallet or pulling it before you have chance to hit. If she have a little bit of skill the 2nd portal will ready. Even if you can finish her before 2nd portal is generate, you will found that you have 2 or 3 narrow to watch. But they can come from all direction especially from behind rocket chair by using portal. So, other will come near enough before you can stop them from rescuing by using "Doom shock" or other skill. Even you are using Peeper in many position, they still have many place to come by not notice you. And Even if you know that they will open the portal behind rocket chair, you also can do nothing because they just need to get hit, rescue and suddenly transport to other side. Even if you have Blink and successfully hit same person, they just need to pass another portal that already set to another side and pass Distant portal that also already set. At this point, even you are using Teleport but nearest cipher machine from Distant portal maybe far. They have enough time to flee to other point or heal each other and you will need to start at 0 again. Even you are catch up before they can heal, you still not know who is your target because all of them is using same costume. Even you chase correct target, she just need to flee pass many portal that set by other and her own portal is still full. At this point you think how long that you need to finish just one priestess?

And I will remind you again that I mostly win not lose. I just need to tell that how easily they can win even if they are not skillful in kiting.

As for how to win against forward, coordinator, firefighter and mechanic? Simple. Just better than them. First of all coordinator and forward isn't first choice in Legendary match. If you afraid that you can manage to handle both of them, you can use Excitement. But in Legendary match they not do that because they will lost 3 person in decoding at once(Don't forget that Mechanic decoding speed also slow down and slower if you can hit others.). Yes, some situation you can't do anything such as when firefighter is down at pallet or in arm factory without basement room. But that isn't different even if the down one isn't firefighter.

If you chase mechanic first, just finish all her doll. Yes, she can buy some time with that but not forget that your skill also unlock and make you chase and guard easier. If they decide to not rescue and wait until gauge is about to full just chase after another one(Don't forget that forward and coordinator is slow in decoding.). If you're lucky enough, you will find firefighter and he will have no chance to use item. If you found forward or coordinator just hit they once to inhibit decoding and rescuing. After that, chase another one or return to guard mechanic. Yes, everything may not smooth as you need. But that is firefighter strong point.

Anyway, thanks for your comment.
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Post time Yesterday 22:49 | Show the author posts only
I always panic if I see more than 1 priestess (even one give me headache). Asylum and ML R.park is their nest.
The worse for me is a tie against them tho, I even manage to catch 3 out of 4 priestess in Asylum. (40+ minutes game, the last one escape thru hatch)

Not sure why Priestess existed, she defy the map structure and use it against hunter. Sure, priestess is not hard to counter (unless used by skilled player) but not a fun game experience either.

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Post time 6 hour(s) ago From the mobile phone | Show the author posts only
First I’m not saying 4 priestess is OP but just boring.
Second, you don’t understand what I wish.
With this character you create a new OP synergy!
I’m serious, mechanic don’t need to sacrifice her doll to protect herself .
She can still continuing to decode and just wait firefighter. Their teammate can also wait the last moment. And if you thing coordinator will be useless, fine , replace by seer for more protection and firefighter can come save easily a teammate.
At this moment you lose probably 3 ciphers for sure.
It will change nothing in low rank but in high rank you will be more frustrated if you play hunter.
If you want to catch firefighter , just prepare to lose 4 ciphers.

I’m writing about synergy , the synergy modify our gameplay in the game.
If you don’t understand that and continue to play with the same strategy you cannot improve your knowledge.
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