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Identity V Game Guide

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The Landlord
Post time 2018-8-3 07:01:28 | Show the author posts only Reply Awards |Descending |Read mode
Edited by WULFE at 2018-8-3 10:40

~Identity V Game Guide~

Having a couple of tricks up your sleeve for the game can be helpful, as they may be the difference between winning and losing. What is written here is what I've managed to learn about the games, and some of my own tips and opinions, and it may not be full. It may even be wrong in some places, so if you are reading this guide and find something wrong or want to add to it, please help by messaging me, together we can make this guide full :)

This guide is a work in progress, I'll be adding to it every now and then.

Note: This guide may include some things from the Chinese servers

Table of Contents
The Maps...2
General Overview for Survivors and Hunters...3
Survivors in Detail...?
Hunters in Detail...?


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The Sofa
 Author| Post time 2018-8-3 08:45:28 | Show the author posts only
Edited by WULFE at 2018-10-4 22:19


The Maps

Arms Factory (English) - 军工厂 (Chinese)

All tutorials are completed in this map, there isn't anything special to note about the map. There's a lot of twists and turns in the places with remains of some walls, plenty of windows to vault, and plenty of pallets to use. There are patches of places where things are arranged in a circle with openings that have pallets, great places to play with the Hunter if you are playing Survivor. There are also a couple of buildings in this map that still look like buildings, one of them has the special VIP underground chambers with the chairs that cannot be dismantled by the Gardener's toolbox. Otherwise, in this map, there's no place with a second floor or anything.
Survivor tips for this map:
Stay in the places with a lot of walls, windows, twists, and turns. That way if the Hunter happens to catch you there's plenty of space for you to run around and lose them among the broken walls.
The spaces between the areas with a lot of walls are relatively open, so stay clear of those areas, the Hunter can easily see you from a distance if you're running across a large open area.
Hunter tips for this map:
You have a lot of space to move around, especially with the large amounts of open space between the places with shelter. Don't go into a too confusing place without confirming that there is a Survivor inside where you're about to go.
If you stay around the open areas you're bound to see a Survivor eventually, the Survivors have to move across the open areas in order to reach other places, whether it be a cipher machine or simply somewhere they can hide from you.
It's very helpful if you memorise parts of the map.



Sacred Heart Hospital (English) - 圣心医院 (Chinese)

One of the more interesting maps to play, it has a large, round hospital building in the center of the map, and the building has two floors. Sometimes a cipher machine can be found in the room in the center of the second floor, and usually there are ciphers in the building despite one not always being on the second floor. This map is pretty similar to the Arms Factory, just with different key buildings, not a lot of important things of notice. There is one building with the VIP rocket chairs.
Survivor tips for this map:
A safe way to play in this map is to head into the main hospital once you spawn; there's bound to be a cipher in there, and if not, it's still one of the safest places to go if the Hunter is chasing you, as it has many rooms and many doors that you can use to confuse the Hunter.
There's a nice trick you can use if you're being chased by the Hunter and you're on the second floor of the hospital. In the central room there is a hole in the floor, you can either jump down or run around it and try to make the Hunter fall in. Once the Hunter falls in, quickly exit the building by jumping out of the broken wall on the second floor.
Hunter tips for this map:
Don't fall in the hole on the second floor of the hospital unless you're chasing someone who jumped down. If you fall down by accident, that's a lot of time wasted getting back up there.



Red Church (English) - 红教堂 (Chinese)

The church is the interesting part of this map, it has a lot of pallets between the rows of seats within the building and in the yard outside the building next to the exit gate. There is usually a cipher machine in the center of the church building, many Survivors know this and Hunters as well, so be careful when going to that cipher. There's a handy window to the left of the altar that can be used to throw off Hunters. In one part of the map there is an area full of huge gravestones you can topple, creating windows you can vault. There is one building with the VIP rocket chairs.
Survivor tips for this map:
If you're being chased, head into the church areas. As mentioned above, there are a lot of pallets there for you to use.
Topple a lot of walls in the place with walls you can push down and create as many window possibilities you can if you are using a character that is good for distracting the Hunter from other Survivors.
Hunter tips for this map:
Always check the cipher machine in the center of the church building as a lot of survivors try to decode that one.
Due to the amount of areas with arrangements of things in rows with pallets in between, it is best to break the pallets for easy movement.



Lakeside Village (English) - 湖景村 (Chinese)

This is the best map you can play on and the worst map you can play on at the same time. Not only that, it is the most confusing map and it's extremely easy to get lost in this place, especially in the place with a bunch of tall corn stalks where you can hardly see your character (excluding the taller Hunters). This map is basically a village by the ocean with a dock and a huge ship. Ciphers are kind of hard to find inland so many people usually head towards the beach and into the ship for their decoding. It is also possible to run around in the water, and as a Survivor, crouching down in the water makes you look like another piece of floating debris. I have not found the special underground VIP chamber of this map yet (although I think it's in the ship somewhere).
This map is currently only available in Chinese servers.
Survivor tips for this map:
There is a cipher on the beach and one on the boat, maybe even more at random. Your best bet is to head into the top layer of the ship as there should be a cipher there and if the Hunter comes, jump off the boat by vaulting the railing at the side.
Never, ever head into the place with the corn stalks. There's no ciphers, no chests. The only thing you get out of going there is getting lost. Don't do it.
Hunter tips for this map:
Try to drive the Survivors inland where things are more confusing on their end, and especially try to chase them into the area with the corn stalks. As a Hunter, you have a larger vantage point so you should be able to see where they're going. They will see your red light, but because of the corn stalks the light will appear to be coming from multiple directions due to the shadows.
The beach is a pretty open place so check it for Survivors.
Check the water for crouching Survivors, do not mistake them for pieces of stuff floating on the water.

Moon River Carnival (? Someone fact check this) (English) - 月亮湖公园 (Chinese)
~More info coming soon~

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The Bench
 Author| Post time 2018-8-3 10:30:56 | Show the author posts only
Edited by WULFE at 2018-8-4 01:09

General Overview for Survivors and Hunters


~Survivors~
Your biggest strength
Teamwork. Individually, you are no match for the Hunter. Together as a team, the game is balanced.
Saving People
Some people save people by first taking a hit, and while the Hunter recovers, they save the person on the chair. This method works, but it's highly inefficient. The idea is to save someone at full health so you can body block a hit to buy time for both of you to escape. The inefficient way is inefficient for mostly one reason: If you take the hit and then save the person, both of you will be wounded and at the mercy of the Hunter who recovers just a tad bit later after you save them. In that case, both of you have no time to run away. Not to mention, not all Hunters are the type that will attack the moment you try to save someone. Some Hunters wait until you start saving and then go in for a hit in order to get a terror shock.
When faced with a Hunter that tries to get a terror shock, there's a couple of ways around that, but all methods require you to have extremely precise timing. Go in, start saving the person, and then immediately back away when the Hunter swings at you. If they miss, that is the optimal situation and you can use their small recovery time to save the person and body block or even get away if you have time. If you get hit, quickly save the person and make a run for it, but most likely in that situation one of you will get caught again. If you get terror shocked, well, bad timing, then.
It's a good idea to save someone along with somebody else, don't go all by yourself unless you're confident in your skill or if you are using the Coordinator and have one blast of the gun left. Saving someone while in a wounded state is very dangerous, and it's not suggested that you do that lest you get caught and put in a chair as well.
Of course, all of the above applies if the Hunter is doing the thing called 'camping'. If they're not camping, well, good news for all survivors, go ahead and save the person no problem.
Decoding
If you are someone who wants to focus on decoding, choose a character that can do it efficiently. Don't use the mercenary (slow decoding) or the priestess (tiny calibration scope) and instead use characters like the mechanic, for example. Knowing all of the characters well and being able to take advantage of their external traits is a key thing in this. If you are playing with people who easily get hurt, then don't use the mechanic who gets a 45% decrease in decoding speed for every teammate that is wounded.
While decoding, be careful where you stand while decoding. If you're decoding one of those ciphers in a corner, be sure to stand somewhere that allows you to reach the nearest pallet or window in the shortest time, so if the Hunter comes along, you run straight to your pallet or window and get out of there. Also be sure to stand somewhere where if you rotate the camera a bit, you can see around you and especially if you're in an enclosed space, you need to stand somewhere where you can watch the openings into your space.
If you fail to accurately calibrate while decoding, make sure you are safe. The Hunter will be alerted to your presence if you fail, and depending on what Hunter is in your game, act accordingly. If it's the Geisha who can zoom down and hit you while you decode, get out of there right away in any direction because she'll be there sooner than you imagine. For the other Hunters who need to walk over to your area, take a moment to think about where to go. Your best bet would be that they ignore your fail signal (they probably won't) but if that isn't the case, find somewhere with pallets and things you can use to lose them. If you're not sure about your skill in shaking off a Hunter, just do as you would do with the Geisha. Run, get out of there.
The 'Locker' things
You can find the bronze-orange coloured lockers around any map, but I suggest not using them unless you absolutely have to. While you're inside a locker, you can't do anything, and you're at risk if the Hunter just happens to open up the locker, which in that case you'll get wounded.
If you are the kind of Survivor that waits until everyone else is dead or everyone else decodes everything and opens the gate, maybe the locker is suitable for you.
Chests
Chests are kind of ambiguous in the field of 'useful or not useful'. It depends on what type of player you are, and if you use Lucky Guy then you must go through chests.
I'd say don't go through chests until you've used up your character's ability. Every ability is useful, the only thing that determines success is your skill. I'll go through each Survivor's individual ability and how to use it in detail in the post about Survivors in Detail.
If you're the type of person to save other people, the Coordinator's gun and the Mechanic's puppet control is very useful, although keep in mind the Mechanic's puppet can only take one hit before becoming useless.
If you want to play around with the Hunter and distract them from your teammates, look for the Thief's flashlight, the Mercenary's gauntlets, and the Forward's ball.
Being Chased
Running in a straight line is the worst idea ever unless you are using the Forward's football, then you have to maintain a straight line and not hit anything for your own good.
Assuming that you don't have the Forward's football and that you are in an open area, zigzag. This method is very effective but it must be done right, don't zigzag so much that you slow yourself down a lot and the Hunter hits you with a well aimed hit. If your Hunter is Smiley Face and they're about to use the rocket, definitely zigzag. Turning using the rocket boost is hard for Smiley Face, so all you have to do is get out of the line of fire. Zigzag and avoid the Hunter's hits until you reach an area with pallets or windows. There, use all the pallets you can to stun the Hunter and vault windows so you can put distance between you and them. However, if the Hunter is very close behind you while you attempt to use pallets or vault windows, they may land a terror shock. So if you're using a Survivor who is slow at vaulting and using pallets, only do things when you're sure they can't hit you. Getting wounded is better than having a terror shock and being put on a chair.
You get extra points for hitting a Hunter with a pallet, so if you're using one of the Survivors with external traits of increased speed for pallets, do take it upon yourself to distract the Hunter from your teammates as they decode.
If you are in a closed area with a lot of walls, loop through the walls and try to shake the Hunter off. Not much you can do in this situation except use pallets and vault windows.

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The Floor
 Author| Post time 2018-8-3 10:31:53 | Show the author posts only
Edited by WULFE at 2018-8-4 01:11

~General Overview for Survivors and Hunters pt 2~

~Hunters~
Your biggest strength
Yourself individually. You are stronger than any survivor alone, prevent them from working in a team and hunt them down one by one.
Camping
I see that people apparently think camping is a bad idea. It is not a bad idea. It's the most efficient (but maybe not the fastest) way of eliminating all of the Survivors one by one. People who camp are not noobs, cowards, or people who have no idea what they are doing. Hunters who camp know exactly what they are doing. If another Survivor attempts to save the one on the rocket chair, under the right methods, the Hunter can catch another survivor.
The Survivors are supposed to work as a team, which is the biggest reason why camping is a good idea. If you leave the Survivor on the chair to go chase down other Survivors, chances are that someone will save the Survivor on the chair. Why? Say there are four Survivors, you catch one and put one on the chair. You don't camp, and thus you leave to hunt down other Survivors. The other Survivors are either scattered throughout the map, or they are together, but they will scatter the moment you appear, and under those circumstances you can only choose one Survivor to hunt down. The other two Survivors have a completely unguarded teammate to save, and they probably will save them. The Survivors can see if you leave the chair.
Of course, if there is one Survivor left after you tie a Survivor onto a chair, feel free to go after them. Just be careful and don't let them go around you and end up saving the person on the chair.
Now that I've explained why camping is a relatively good idea, I'll go over what to do when Survivors come to save their teammate. If they come by themselves, stand there and try to land a terror shock on them the moment they begin to save their teammate. If you are unsure about your timing, as soon as the single survivor comes, attack them. While you recover and they save their teammate, the moment you recover they won't be far from you, so you can land one more hit on either one of them to still have someone to tie into a chair.
If the Survivors come to save their teammate in a group, that is where you will be the weakest. The advantage of the Survivors is their numbers. While they aren't as strong or fast as you, there isn't much you can do if they all come at once. Your best bet is again to land a terror shock on the one saving the Survivor on the chair, and in that case be sure to avoid the other Survivors who are trying to body block your hit.
If you strongly disagree with my opinion on camping, message me about it. I'm willing to debate on the topic.
Chasing Survivors
While you can't exactly control where the Survivor runs, try to drive them into open areas where you can walk straight to them instead of going around a wall or something. You are faster than the survivor, and if you time your hit correctly, you can hit a Survivor that is attempting to zigzag or run circles around you to confuse you. If you're in a place with walls and the Survivor keeps on circling a wall, you can try to switch directions to trick them but they'll probably anticipate it and switch directions as well, so just go in circles with them, you'll catch them eventually if they don't move from the place they are circling. Time consuming? Definitely. If you have been chasing a Survivor and two ciphers have been decoded already, give up on them and chase someone else. You could even feint leaving and then suddenly go back to surprise them, even though it won't work all the time.
Eliminating People
As taught in the tutorial, the fastest and most efficient way to eliminate people is by putting them on rocket chairs and making sure they don't get saved while they're there.
You could also just let them bleed out (leaving them alone and not picking them up or putting them in a chair after you hit them twice) and they are eliminated. Bleeding out takes longer than a rocket chair, but if you have someone already in a rocket chair putting another survivor in another rocket chair would be rather bothersome as you'd need to watch both of them if their teammates show signs of trying to save them. If you are going to let a survivor bleed out be careful that they might get up because of the 'Exit Path' Survivor Talent.
As for Soul Weaver, eliminating people is easy, just wrap them up in a cocoon and make sure they don't get saved.
Terror Shock
Always try to go for a terror shock. You have a wide range of attack and you can hit further than you probably realise you can. If somebody is standing by a pallet planning to stun you, don't get too close and attack. If you are close enough, you will hit them, even if it's across a pallet of a window. With this knowledge, wait for someone to begin using a pallet and then strike, with enough practice you'll know the exact amount of distance and time you need to land a terror shock.

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Post time 2018-8-9 17:14:58 From the mobile phone | Show the author posts only
Awesome guide! Thanks a lot for taking the time to write this up.
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Post time 2018-8-14 20:27:59 From the mobile phone | Show the author posts only
WULFE replied at 2018-8-3 10:31
~General Overview for Survivors and Hunters pt 2~

~Hunters~

Hello, I am a fifth character player from China. My English is not very good, so if there are any grammatical mistakes, please don't mind.
Sometimes camping is not a good idea. If you catch air forces or mercenaries and put them in chairs, they can sit in chairs longer (30%) and it's better not to camp. His teammates can choose not to rescue people in a short time. They can use this time to decipher all ciphers. So I think camping is related to people on chairs. (Plus, a cabin next to the corn field or a cipher machine on the other side of the corn field is randomly painted.)
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Post time 2018-8-15 05:18:47 From the mobile phone | Show the author posts only
WULFE replied at 2018-8-3 10:31
~General Overview for Survivors and Hunters pt 2~

~Hunters~

i can't wait to hear everyone scream about you condoning camping.
of course anyone who has experience with this genre of game knows that camping is not only effective, but required in certain circumstances.
survivors are just babies that want free wins.
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 Author| Post time 2018-10-4 21:40:58 | Show the author posts only
JamesLi352 replied at 2018-8-14 20:27
Hello, I am a fifth character player from China. My English is not very good, so if there are any  ...

Nice to see another player from China!
I do agree with the fact that for some Survivors it's not ideal to camp, but the point with air force ladies or mercenaries is to let them get saved two times, so the third time they just 飞天 and the Hunter doesn't need to worry about them as much.

So one time I was playing with a novice 红蝶 with three mercenaries and me as a 调香师 the mercenaries took turns in chairs while I decoded all five ciphers. The 红蝶 wasn't very good, but long story short, three of us made it out.

Anyways.

I don't play Hunter that much (Waiting time is a bit too long for my tastes) but I think that an important thing to think about is who to let go and who to hunt down, at least for the first part of the match when ciphers are being done. During the second part of the game, the end game, it's all out so at that point it's whoever you catch you put on a chair and make sure they die.

It's useful to bring along 兴奋 when there's a air force lady, put then again, you have to ask yourself if it's worth it or not. Some air force ladies don't know how to play and waste their flare gun in the beginning of the game. So, whatever you decide to bring along is up to you.
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